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In Dungeon Rush, players are adventurers rushing through a perilous dungeon to root out evil, earning coins and improving their abilities along the way. After three levels (3 rounds of monsters in each level) they face the Dungeon Lord and the Dragon.
Each player has two heroes, one for your right and one for your left hand. Players simultaneously reveal 2 dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win you claim the card as loot and/or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. This way the 4 different types of abilities ( Melee, Ranged, Magic and Stealth ) are built up in one direction each, out from your hero.
For particularly strong monsters your heroes can combine their power, by hitting the monster with both your hands.
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Dungeon Rush
<p>In <i><b>Dungeon Rush</b></i>, players are adventurers rushing through a perilous dungeon to root out evil, earning coins and improving their abilities along the way. After three levels (3 rounds of monsters in each level) they face the Dungeon Lord and the Dragon. <br/> Each player has two heroes, one for your right and one for your left hand. Players simultaneously reveal 2 dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win you claim the card as loot and/or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. This way the 4 different types of abilities ( <i>Melee, Ranged, Magic</i> and <i>Stealth</i> ) are built up in one direction each, out from your hero. <br/> For particularly strong monsters your heroes can combine their power, by hitting the monster with both your hands.</p>Sprache | GB,DE,FR,ES,SE,FI |
In Dungeon Rush, players are adventurers rushing through a perilous dungeon to root out evil, earning coins and improving their abilities along the way. After three levels (3 rounds of monsters in each level) they face the Dungeon Lord and the Dragon.
Each player has two heroes, one for your right and one for your left hand. Players simultaneously reveal 2 dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win you claim the card as loot and/or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. This way the 4 different types of abilities ( Melee, Ranged, Magic and Stealth ) are built up in one direction each, out from your hero.
For particularly strong monsters your heroes can combine their power, by hitting the monster with both your hands.