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A card-driven game on the events leading to the uprisings of Lower Canada in 1834-1837. This is not a wargame: the game ends when the fighting begins! Actually, both sides need to prepare for a war which might in fact never break out. The 'Rebellious spirit' track measures how close things are to get out of hand. The higher it gets, the more ugly and violent the conflict becomes. Just like in real life, the Patriotes might run out of time as some hot-headed leaders plunge the colony into a direct confrontation with the British army. People are fed up and the clock is ticking: if results don't start showing up, Lower Canadians might be tempted to take up arms, seeing how successful their Southern neighbors were 50 years before! ? Product Information Complexity: Low (3 out of 10) Solitaire suitability: Medium (4 out of 10) Number of Players: 2 Playing Time: 3 hours Game Components: 1 22 x 34 mounted game board ? 2 double-sided player aids ? 3 green dice to be used by the Patriote player and 3 red dice to be used by the Loyal player ? 4 custom scoring dice ? 150 green mobilization cubes to be used by the Patriote player ? 125 red mobilization cubes to be used by the Loyal player ? 147 playing cards ? ? 1 'La Tête à Papineau' player board and 1 'Governor's privileges' player board (4.5 x 9) ? 91 ½? counters
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Prelude to Rebellion - EN
<p>A card-driven game on the events leading to the uprisings of Lower Canada in 1834-1837. This is not a wargame: the game ends when the fighting begins! Actually, both sides need to prepare for a war which might in fact never break out. The 'Rebellious spirit' track measures how close things are to get out of hand. The higher it gets, the more ugly and violent the conflict becomes. Just like in real life, the Patriotes might run out of time as some hot-headed leaders plunge the colony into a direct confrontation with the British army. People are fed up and the clock is ticking: if results don't start showing up, Lower Canadians might be tempted to take up arms, seeing how successful their Southern neighbors were 50 years before! ? Product Information Complexity: Low (3 out of 10) Solitaire suitability: Medium (4 out of 10) Number of Players: 2 Playing Time: 3 hours Game Components: 1 22 x 34 mounted game board ? 2 double-sided player aids ? 3 green dice to be used by the Patriote player and 3 red dice to be used by the Loyal player ? 4 custom scoring dice ? 150 green mobilization cubes to be used by the Patriote player ? 125 red mobilization cubes to be used by the Loyal player ? 147 playing cards ? ? 1 'La Tête à Papineau' player board and 1 'Governor's privileges' player board (4.5 x 9) ? 91 ½? counters</p>A card-driven game on the events leading to the uprisings of Lower Canada in 1834-1837. This is not a wargame: the game ends when the fighting begins! Actually, both sides need to prepare for a war which might in fact never break out. The 'Rebellious spirit' track measures how close things are to get out of hand. The higher it gets, the more ugly and violent the conflict becomes. Just like in real life, the Patriotes might run out of time as some hot-headed leaders plunge the colony into a direct confrontation with the British army. People are fed up and the clock is ticking: if results don't start showing up, Lower Canadians might be tempted to take up arms, seeing how successful their Southern neighbors were 50 years before! ? Product Information Complexity: Low (3 out of 10) Solitaire suitability: Medium (4 out of 10) Number of Players: 2 Playing Time: 3 hours Game Components: 1 22 x 34 mounted game board ? 2 double-sided player aids ? 3 green dice to be used by the Patriote player and 3 red dice to be used by the Loyal player ? 4 custom scoring dice ? 150 green mobilization cubes to be used by the Patriote player ? 125 red mobilization cubes to be used by the Loyal player ? 147 playing cards ? ? 1 'La Tête à Papineau' player board and 1 'Governor's privileges' player board (4.5 x 9) ? 91 ½? counters