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The Paths should prepare for the coming cataclysm, and when the time comes, take their part in evacuating the collapsing Capital. In the end, one of the Paths will be the new home to the reformed World Council, and lead humanity into a new future. The game itself is language independent, the product contains English, German and French rulebooks and...
Forces of Balance, Cerebria?s zero-day expansion, extends the game to 5-6 players with a third side joining the struggle to shape Cerebria?s Identity. The Balance side introduces two new Spirits, Reason and Intuition (each with their own abilities and Spirit boards), and various new Emotion cards. On top of extending the maximum player count, the...
Cerebria is a deep, objective-driven area control game for 1-4 players, where Bliss and Gloom, the two sides of the human personality, compete to influence the Inside World?s developing Identity. Players play in teams, taking on the roles of Spirits of Bliss or Gloom. Using point-to-point movement and resource management, Spirits invoke and interact...
Dahlgaard?s Academy is the first big box expansion of Trickerion: Legends of Illusion. Players are rival stage illusionists of the city of Magoria in its golden age, competing for fame and fortune, and contributing to the renovation of the city?s majestic Academy. Dahlgaard?s Academy expands Trickerion?s deep, strategic gameplay by adding a new...
Dawn of Technology is a small-box expansion of Trickerion: Legends of Illusion. Using the City of Magoria?s latest technological achievements, the Magicians can equip their workshop with intricate Contraptions, providing them reusable benefits specific to their trick school, and unlocking the breathtaking Signature Tricks!