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In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor...
LABYRINTH: The Awakening, 2010 - ? expands on LABYRINTH: The War on Terror, 2001 - ?, a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world. The expansion continues where LABYRINTH left off adding new rules and cards to cover the last five...
Labyrinth: The Forever War, 2015 - ? is a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history. Since...
The game that started it all, Men of Iron, covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare and the effective use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow,...
Navajo Wars is a one to two-player game which covers the amazing history of the Navajo people from their first encounters with European colonists until their brutal subjugation by the Americans. For over 250 years, the Navajo fought to preserve their way of life. Navajo Wars gives YOU a detailed look at this epic historic period from the perspective of...
Nevsky is a board wargame about the storied clash between Latin Teutonic and Orthodox Russian powers along the Baltic frontier of the mid-13th-Century. It is the first volume in GMT Games?Levy & Campaign Seriesportraying military operations in a variety of pre-industrial conflicts. In Nevsky,players raise and equip their armies, then provision and...
Volume VIII introduces several new features to the core series rules in order to portray the unique aspects of Indian combat in the 18th century. Newtown includes a three-tiered movement system that simulates the individual nature of Indian warfare. Small war parties often acted according to their own will rather than following orders from commanding...
This Next War supplement will contain the following items: Cyber Warfare Capabilities Alternate Advanced Air Game Submarines Random Events Optional Rules One and a half counter sheets (containing the counters necessary for Cyber Warfare, Alternate Air Game, and Submarine Markers as well as some useful game state markers) One new Advanced Game...
This second Next War supplement will contain the following items: Next War: Insurgency Next War Series Additions Camp Humphreys Patriots, S-300/400s, THAAD DPRK Nukes Combined Sub-System Submarine Marker rules for Next War: Poland Updated Order of Battle for the PRC for use in Next War: Taiwan Two counter sheets (containing the counters necessary...
The ?Phony War? ended in May of 1940 as the German Army unleashed blitzkrieg attacks into Holland, Belgium and Luxembourg in preparation for their audacious plan to invade France. Dubbed ?Case Yellow? (Fall Gelb), it relied on a surprise attack with armored forces through the Ardennes Forest that the French had deemed impenetrable. A German staff study...
In order to play this expansion, you will need a copy of the Panzer base game ownership of Panzer Expansions 1, 2 or 3 is NOT required. This expansion set includes the most significant French forces that saw action on the Western front in 1940. Also included are the German forces that invaded France and the Low Countries, flanked the Maginot Line, and...
Paths of Glory, designed by six-time Charles S. Roberts Award winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful ?Place in the Sun. As...