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Special experimental AFV Rules are featured in four of the scenarios where tanks are facing infantry in settings that reveal how the doctrines, armaments and countermeasures were still early in development. While unfettered races by companies of tanks across the countryside remain a landmark image of the blitzkrieg, we found many instances of a more...
Combat Commander: Battle Pack #1 - Paratroops is the first of what will be many themed scenario packs for use with the Combat Commander series of games. The theme of this first Pack is focused on the exploits of American, German and even Russian Airborne forces. CC-Paratroops features eleven new scenarios printed on cardstock, as well as four new maps....
Combat Commander: Battle Pack #2 ? Stalingrad is the second themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this second Battle Pack shifts to the East Front in late 1942 as German and Soviet forces clash in and around the vaunted city of Stalingrad. CC?Stalingrad features eleven new scenarios printed...
Rules relevant to the characteristic fighting in the coastal jungle versus the highlands are included as needed for each scenario, without the need of an additional rule booklet. A number of unusual, creative special scenario rules cover the unique situations represented, including Air Supply, Barge Landing, Canebreak and Coastal Jungle, Emplaced M3...
Combat Commander: Battle Pack #6 ? Sea Lion is the sixth themed collection of scenarios for use with the Combat Commander series of games. The theme of this Battle Pack carries forward from BP #5 and presents a what if situation of a successful invasion of Great Britain. The early and successful conclusion to the Battle of Britain allows the Luftwaffe to...
Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:Pacific's main theme is the addition of three new factions to the Combat Commander family: Imperial Japan the Pacific US - with a strong emphasis on the US Marine Corps the Pacific Commonwealth - focusing on Indian and ANZAC...
Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are: Superior armor and status when battling Cavalry units increase to 4...
COMPONENTS 1960 counters (7 counter sheets) Three 22" x 34" double-sided maps Two 17" x 22" double-sided maps One GBACW series rules booklet Two Battle booklets Sixteen Activation and Turn Record charts (eight 2-sided Player Aids) Two Combat Result Tables Player Aids Two Terrain Effects Charts/2nd Disorder Chart Player Aids Two 10-sided dice
90.000 v.Chr. - Eine große Eiszeit steht kurz bevor. Ein weiterer gigantischer Kampf um die globale Vorherrschaft zwischen den verschiedenen Tierarten hat unwissentlich begonnen. Dominant Species (Dominante Art) ist ein Spiel, das einen winzigen Teil der Frühgeschichte abstrakt nachbildet: den gewichtigen Eingriff einer Eiszeit und was dies für die...
Sixty-Something Millions of Years Ago — A great ice age has ended.With massive warming altering the globe, another titanic struggle forsupremacy has unwittingly commenced between the varying animal species.Dominant Species: Marine is a game that abstractly recreates a smallportion of ancient history: the ending of an onerous ice age and what thatentails...
The Eagle of Lille expansion to Bloody April (Air War over Arras France 1917) expands the air war to follow the career of Immelmann and some of the other early aces such as Oswald Boelcke and Lanoe Hawker. Seven new scenarios cover the period from August 1915 to early 1917 while including tables which randomize taskings and add replayability to the...
Enemy Coast Ahead: The Doolittle Raid uses the game format to explore this highly dramatic military episode. It is a solitaire game challenging the player to conduct a successful mission where the criteria for success is not purely military. The player must organize, equip, and train a squadron of B-25 medium ?Mitchell? bombers to attack a distant and...